Of course you can use all ARGB file outputs, it depends on what you actually need. If you creating texture for armor you also need to save MIP-Maps (i can be wrong with that), while coding interface based on DDS files this isn't required. You must save texture in highest resolution. Why? Because if you create HD model with HD texture.
I strongly recommend to use 8.8.8.8 ARGB 32 bpp. But this saving only in 8 bpp (byte per pixel). Yep, that's right and textures will show without blank spaces. You can easily find information about saving format - on this forum every men talking about DXT3. (i'll open ymir work/pc2/assassin/assassin_4-1.dds) I want to change that.ĭownload NVIDIA DDS plugin for Photoshop from here: (You must choose between x86 and 圆4 version).Īfter downloading ends you must install this application. Many, many users didn't know how to save DDS file with Photoshop.